• Brian Rosner

A Purr-fect Crime: Devlog 1

This semester I've been working with a team of students to develop a game from the ground up. I've mostly been focused on asset design and creating interactable pieces of equipment or features on a map that affect the game and behave according as realistically as possible.

I'd like to detail some of the complications about developing reactive elements in this style.

Many of the parts of objects such as microwaves, refrigerators, and other appliances are animated, which I wanted to tackle without confining them to a strict animation system. The error with this is that the script I created has to attach itself to the object, and needed another instance for each variable that the script controlled for animation.


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