A VR experience made by Columbia College Chicago's capstone students, led by myself and Duncan McDonald.
With a team of 2 programmers, a sound designer, a game designer and a concept artist, our capstone team set out with one semester to develop an app for VR.
None of us had experience in VR development before and this gave us a great opportunity to learn about what it takes to do so.
I spent much of my time developing assets, optimizing the scene, and teaching development pipelines to the other members of the team so that we could all contribute to the development as much as possible.
Designated as Art Lead, I learned a lot about leading development for games in a short time, and it was a great experience.